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Dying Light: The Beast will only have a canon ending, no alt endings

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
July 28, 2025

Dying Light: The Beast will have a linear story with a canon ending and no alternative endings in sight. This will be done to ensure the canon of future entries.

In an interview with GamesRadar, franchise director Tymon Smektaล‚a explained that it doesn’t want players to wonder what’s canon and what’s not. Simply put, you can’t give alternate endings while also keeping things straight. This is why even RPGs with a ton of choices often have a more direct canon that can be seen if the title has sequels that take place within the same timeline.

“I think [linear storytelling] also allows us to be kind of a little bit more hands on and canonical in how we steer the future of the series. When you give players choice, actually, to be fair, you shouldn’t be saying what’s canon and what’s not.

You shouldn’t be forcing your canon on the players if you give them choice […] if you say to players, ‘hey, like, this is a game with choices’, you have to live by the fact that for each one of those players, the canon will be different.”

Some are a touch worried about the game’s value, with its main story only lasting around 20 hours, which many believe $60 simply is too high. Now, to be clear, the game’s length isn’t everything, if it’s a high-quality experience you’ll know whether that price tag is worth the investment.

Dying Light: The Beast releases to PC, PS5, and Xbox Series X|S on September 19. Meanwhile, a PS4 and Xbox One release will follow.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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