Red Barrel Games didn’t think it would take six years to develop The Outlast Trials. If it knew it would take that long, things could’ve been different — we could’ve seen Outlast 3 already.
Speaking to Windows Central, senior game designer Phillippe Morin explained why it decided to make The Outlast Trials over the anticipated three-quel. Apparently, the team was “a bit fed up” — assumingly due to switching over to Unreal Engine 4 — and took four to five months brainstorming ways to use the new tech. The team managed to come up with a challenge for the project, like it always does — “be more narrative with Outlast 2 than 1, this time it was multiplayer.”
In hindsight, Morin admitted if it knew that it would take six years to make the game, it probably would’ve made Outlast 3 first. But, in the end, it’s happy with the game and it has been worth the six-year development cycle.
With The Outlast Trials, you assume the role of a journalist alongside other players as you try to escape the looming threat of Murkoff Corporation experiments. It’s already fostered a large community in its time in early access, with 500K sold in its first week, though it does have a slight dip in players based on SteamDB, we’re sure, once its full release happens on Tuesday, another large spike of players will emerge.
More Smash Jump: Read Robert’s preview of Unicorn Overlord, Crash and Spyro dev Toys for Bob goes indie, and Sega blames lackluster Sonic Superstars sales on Nintendo without naming names.