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Physical versions of games “isn’t a big decision” for Take-Two

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
February 9, 2024

Take-Two Interactive CEO Strauss Zelnick has expressed that he doesn’t believe physical gaming is going anywhere and that it “isn’t a big decision” to produce a physical version of its games. The Rockstar, best known for GTA, parent company has no plans on ditching the medium.

In an interview with IGN ahead of Take-Two’s Q3 earnings report, Zelnick addressed that it’s “not costly to master something for physical distribution.” The key is to ensure the company isn’t producing too much inventory to handle, which can be a huge drag for mid-sized developers releasing its games to store shelves. This kind of issue is likely why some more notable studios will do very limited physical editions, stuff like with pre-orders or through a partnership with companies like Limited Run Games.

He went on to explain that it used to be a big decision 30 years ago when cartridges were the only means of holding video games, but now it’s easier than ever before. It’s also worth noting this stance considering a massive chunk of the New York game company’s numbers were digital — 95%, to be more specific — so really, Zelnick has some sort of incentive to cut physical game distribution if he wanted to, but he seems well-aware the community behind physical gaming is still very much alive and will throw money at it if it means holding the disc in their hands.

“It’s not costly to master something for physical distribution. As long as you don’t produce too much inventory, it’s not costly…So this isn’t a big decision for us. It was a big decision 30 years ago in the business when we had to produce cartridges, and you couldn’t do anything with them…but today we can order a disc and five days later it can be on the shelf.”

More Smash Jump: Julian gives his first impressions of Southfield, Nightingale pushes its release date up, and Capcom still wants your votes.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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