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US Marvel Rivals dev team laid off

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
February 19, 2025

The US development team working on Marvel Rivals has seemingly been laid off with little to no explanation. Frankly, this echoes Tango Gameworks-level of weird.

Chinese game studio NetEase Games released Marvel Rivals to great success, but recently, Thaddeus Sasser took to LinkedIn to share that his entire US team was given the boot. Of note, the team that was fired was a support team and doesn’t affect the game in any massive meaningful way, according to Daniel Ahmad.

Worth noting this round of layoffs only impacts the team in the US, not the core dev team in China.

It’s part of a broader reconsideration of NetEase’s overseas investments and studios. The firm has pulled funding from a number of overseas teams over the past year. https://t.co/Ivy8KjRdcS

— Daniel Ahmad (@ZhugeEX) February 18, 2025

The team was based out of Seattle and focused on level and game design. Currently, it’s not clear if the game director was part of the layoffs or not. We know level designer Jack Burrows was as he also took to Linkedin.

Not long ago, Marvel Rivals snagged a large player count and continues to find success, even without plans for a PvE mode.

In our Marvel Rivals review, we said: “If you’re not into multiplayer, it’s at least worth a shot because it’s free-to-play. NetEase released Marvel Rivals at just the perfect time. We will see how far they can take this very strong launch, but currently, this game is a blast! It’s a must-play for Marvel fans, shooter fans, and especially Overwatch fans.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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