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Suicide Squad is already getting “barebones support” at Rocksteady

Suicide Squad: Kill the Justice League

Captain Boomerang smirking and holding his gun over his shoulder

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
June 8, 2024

To say Suicide Squad: Kill the Justice League didn’t sit right with gamers would be an understatement and now it looks like the dev is paying the price. After less than a year of being on the market, it’s already on “barebones support” after costing Warner Bros. a whopping $200 million.

After a Bloomberg report dove into the flop that was Suicide Squad, Jason Schreier responded to a question on X about whether it’s still in development. Based on the reporter’s statement, it isn’t completely dead — unlike something like Cyberpunk 2077 — but rather it is only getting the barebones and not as much as Rocksteady hoped it would.

Some barebones support, definitely not as much as theyโ€™d originally planned

— Jason Schreier (@jasonschreier) June 6, 2024

Generally speaking, Warner Bros. is understandably looking at its more successful cousin, Hogwarts Legacy, and its upcoming Director’s Cut release while Rocksteady scuttles back and is reportedly in the process of pitching a single player game more in line with its strong legacy.

We know the game has plans, but at this point, with support being brandished as “barebones,” we aren’t confident that the game will even get to the halfway mark before Warner decides to cut its losses and pull the plug. We got Joker in its first major content update with Season 1, with the likes of Mrs. Freeze, Deathstroke, and Lawless all found by dataminers as potential playable characters, but that all hinges on continued support.

In our review, we gave Suicide Squad: Kill the Justice League a 6/10, saying: “Overall, Suicide Squad: Kill the Justice League featured some of the best third-person shooting gameplay in recent years. But paired with a lackluster story and draining live service elements, it failed to hit any of the marks expected by such a high-profile IP and developer.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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