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Mortal Kombat: Onslaught shuttered less than a year after launch

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
July 23, 2024

After less than a year on mobile stores, Mortal Kombat: Onslaught is getting shut down by NetherRealm Studios. It had basically no marketing and a ton of grinding.

As revealed on Twitter, Onslaught is closing in October. The app itself is already off iOS and Android stores, but its in-app purchases are still available and will be closed down on August 23. Fans have until October 21 to get all the play time they want until servers are shut down and the game is a glorified digital paperweight on your phone.

Mortal Kombat: Onslaught will shut down on 10/21/24. The game will be removed from the App Store and Google Play on 7/22/24, with in-game purchases disabled on 8/23/24. Players can enjoy the game until 10/21/24. It has been an honor creating this game for our Kommunity.

— Mortal Kombat: Onslaught (@mkonslaught) July 20, 2024

The motive behind closing the game isn’t clear, but it does come after NetherRealm’s mobile division was supposedly laid off, so it would make sense that its newer mobile game, which launched only nine months ago, would go the way of the dodo. That said, its full-on Mortal Kombat Mobile is continuing operations based on a post on social media, so clearly there’s at least some people working on the mobile game.

Naturally, this all falls back on Warner Bros. Discovery, which has double downed on the live service market despite not finding any sort of golden goose in the niche yet. It doesn’t help fans are also very tired of the genre, too, especially when made just to churn out money with the lowest effort possible.

While Smash Jump’s deputy editor, Brandon, liked Suicide Squad: Kill the Justice League, it was by and large held back by a “lackluster story and draining live service elements.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2026 Smash Jump. All rights reserved.

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