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Capcom isn’t giving up on physical media

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
July 24, 2024

With 90% of game sales stemming from digital sources, you’d expect Capcom to start leaning away from physical media to maximize its profits, but luckily for those physical media collectors, that’s not the case. The studio assumes its digital sales will increase this year, as well, to 93%.

During a shareholder Q&A (via VGC), the Monster Hunter World developer shared that enough end users are demanding physical games, so it will continue producing physical games.

โ€œGiven that a significant number of end users demand physical games, we do not expect to eliminate physical products…โ€ย 

Now, that isn’t to say it doesn’t produce digital-only games, smaller titles like this month’s Kunitsu-Gami: Path of the Goddess is releasing without a physical edition, major IPs such as Monster Hunter, Resident Evil, Street Fighter, Ace Attorney, and the like all release for most part with physical versions alongside the more convenient digital copy.

In general, digital gaming makes up a majority of games sold (to the tune of 72%). Considering how Capcom has always been a bit slow to adopt new trends, which isn’t as much of a bad thing as it sounds, it makes sense that it wants to continue to make physical versions of its games. Dragon’s Dogma 2 was its first $70 game, landing at an 8/10 for us. Obviously, more $70 games are on the table following the “moderate reception” from fans.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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