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Pocketpair CEO on the fence about turning Palworld into live service

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
September 13, 2024

Pocketpair CEO Takuro Mizobe is on the fence about turning its highly profitable (and highly divisive) creature collector, Palworld, into a live service game. If it were to go that route, the game would switch to a free-to-play model.

Speaking withย ASCII (via Automation), Mizobe was asked about the future of the creature collector, to which he admitted that things weren’t decided and the question of its model is a key issue for the studio. Currently, it comes with a fee of $29.99 before you can hop in, but the live service model also has a lot of allure for studios to keep making money beyond the standard one-off fee.

The problem falls that Palworld was built without those elements and implementing things such as skins and other things that people could buy with real money would be difficult to introduce. Mizobe also name-dropped Fall Guys and PUBG as premium products that went live service and reaped the benefits of it, after all, it’s “good for business,” but also notes that it wasn’t that simple.

โ€œBoth (games) took several years to make the shift. While I understand that the live-service model is good for business, itโ€™s not that easy.โ€ ย 

Frankly, should Palworld go free-to-play and introduce live service elements, it’s hard to say how much it will draw an audience over new content, consistent updates, and even if so inclined, paid DLC. In the end, though, Pocketpair seems aware of the stigma behind live service games, as he also is taking into consideration whether or not players want the change.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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