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Game Pass brought “on the fence” gamers to Call of Duty: Black Ops 6

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
November 9, 2024

Game Pass itself is a huge gamble for Microsoft, while it’s great for the gamer, it can have negative effects on game sales, as its more popular plans have first-party fare heading to the platform day-and-date of release. Call of Duty: Black Ops 6, which was obviously heading to the service, on the other hand, proved that to not be the case overall, despite worries it would.

In its latest financial report (via IGN), Microsoft confirmed that sales on third-party platforms were actually 60% higher than 2023’s Modern Warfare 3. Meanwhile speaking with BBC, Treyarch’s associate creative director, Miles Leslie, asserted that its inclusion on Game Pass helped players who were “on the fence” about picking up the latest entry to the long-running FPS franchise.

“What we’ve seen is it’s allowed people that might have been on the fence, might have had some of that friction, might have been like, ‘I haven’t played in a while’ to actually come back and try the game.”

Now, though, the biggest thing is whether players will stick around for the long-haul or dip as soon as Call of Duty: Black Ops 6 is done and dusted.

Smash Jump’s Adrian Cozmuta said this in our review: “Call of Duty: Black Ops 6 is a return to form for the franchise and deserves a spot among the best Call of Duty titles. BO6 is a complete top-to-bottom Call of Duty package, featuring an explosive campaign, a fun and frantic multiplayer and Zombies mode, the most dynamic gunplay and movement yet, and an all-around outstanding presentation.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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