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Stardew Valley creator will keep adding things “50 years from now”

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
January 27, 2025

Stardew Valley developer Eric “ConcernedApe” Barone is not shy about his passion for his game, with seven years done and dusted, and 12 total years done, he shows no sign in stopping. Though, he appears to be taking somewhat of a breather to dust off his side project, Haunted Chocolatier.

During an NPR interview, Barone explains that criticism is a key factor in what drives his game’s future and that he pays attention to fans’ thoughts and concerns.

“I do take in a lot of what the fans are saying. I pay attention to what their thoughts are, what their criticisms are. And the players are very important to me. I mean, I will never forget that it’s because of the players that I’m in this position, that the game was able to be popular, that my dreams as a game developer have come true.”

The only way he may stop updating Stardew Valley is if the game becomes too packed with content. To him, he believes games can totally have too much content, which can take away from the experience. That said, it sounds like he still has ideas and will keep acting on them for decades to come, even “50 years from now.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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