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Still Wakes the Deep dev buys independence

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
July 21, 2025

Developer The Chinese Room is no longer shackled to its parent company, Sumo Digital. The studio was already likely to be sold off anyway thanks to its focus on original games.

In a press release and confirmed by IGN, TCR, which developed a slurry of games including Dear Esther, Everybody’s Gone to the Rapture, and the award-winning Still Wakes the Deep. Interestingly, this marks both the game’s developer and publisher going indie, with Secret Mode splitting from Sumo back in March.

The push to split from the parent stems largely from higher-up decisions to shelve new IPs in favor of solely focusing on partner games. Alongside this reveal, it’s unveiled that it’s working on two new IPs, but it’s also working on Vampire: The Masquerade – Bloodlines 2, which Paradox Interactive signed on to publish.

Just recently, The Chinese Room launched Still Wakes the Deep’s DLC, Siren’s Rest, which continues after the original game’s story as a saturation diver seeking answers to what happened.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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