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Nintendo won’t let Japan’s biggest speedrunning charity use its games this year

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
August 7, 2025

After a few months of speculation after RTA in Japan, Japan’s biggest speedrunning charity event, announced it would skip Nintendo games at this year’s event, we finally have an actual explanation.

Finally opening up about this on RTA in Japan’s website (via Automaton), the decision was made because the charity is now a legal entity and has been since 2020. Now that it’s a legal entity, though, Nintendo is demanding advanced notice and should it use any game made by the Big N, it would be seen as “unauthorized use.”

From now on, the non-profit will have to be sending requests for each game it wants to feature at its event. Unfortunately, it simply couldn’t be done in time for this year’s RTA in Japan event, so it simply has to do without Nintendo games. We’re sure it’ll still be a massive success, as it has a slurry of other games like Cuphead, Minecraft, Inscryption, 2024’s Silent Hill 2, and more pegged for the show.

Needless to say, though, for future years, it will request to use games in an authorized manner. This was just a bit sudden, so it didn’t have time to formally request anything.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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