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EA rejected classic Dragon Age remakes or remasters

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
August 11, 2025

Electronic Arts apparently rejected several pitches from BioWare to remake or remaster Dragon Age: Origins alongside DA 2 and 3.

Mark Darrah, who worked on the original trilogy of BioWare’s flagship RPG, spilled the beans while talking to MrMattyPlays (via Wccftech) that pitches were made to remake or remaster the old Dragon Age games, but it was met with rejection from EA. Not that that should come as a surprise, as EA is known to be rather against remakes and remasters for one reason or another.

“I’m not pitching a Dragon Age to EA right now. I don’t know what I’d want to do, to be honest, to go forward with it. I mean, I honestly think they should do – I don’t think they will, but I think they should do a remaster of the first three. One of the things that we pitched at one point, pretty softly so pitch is a massive overstatement, was to kind of retroactively rebrand the first three games as if they were a trilogy. We’d call it the Champions trilogy, so you have these big, larger-than-life heroes. You’ve got the Hero of Ferelden, you’ve got the Champion of Kirkwall, and then you’ve got the Inquisitor. I think as a first step, you take those three games, and maybe Veilguard, you shine them up, re-release them, and see what happens and go from there.”

The latest entry in the series was the tepidly received (but we thought it was great) Dragon Age: Veilguard, which in our review, we said: “Essentially, playing this game was a little bit of an up and down type of experience. I loved it, and then next thing I knew I wouldn’t. Gameplay was so solid, I really enjoyed running around and exploring and fighting hordes of enemies. But then my companions would talk, and I would be right back to realizing I did not like them that much.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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