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Assassin’s Creed Shadows’ budget surpassed €100 million

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
July 20, 2025

The controversial latest entry to the Assassin’s Creed franchise, Assassin’s Creed Shadows, cost over €100 million to make. This isn’t likely the actual cost, though, as it’s not taking into consideration marketing and other factors.

According to Game File (via GamingBolt), CEO Yves Guillemot and CFO Frederick Duguet shared that the game’s budget went over €100 million. This doesn’t quite sound right, though, as even if we strike marketing out of the equation, that still leaves 14 studios working on this single game.

Now, it’s hard to really bash Ubisoft this time around, as regardless of if the studio recouped costs, it still managed to be a big hit for the studio, potentially saving it from falling into a dark future. Assassin’s Creed Shadows, notably, remains one of the best-selling games of the year, with a Switch 2 port supposedly in the pipeline.

In our review, Adrian Cozmuta said: “Assassin’s Creed Shadows delivers one of the best entries in the series. It incrementally refines the Ubisoft open-world formula and impresses with its characters and world-building, outstanding presentation, revamped and distinct combat, and stable console performance. There are several flaws, including storytelling and pacing, unbalanced protagonist gameplay, and some outdated traversal mechanics which stop Shadows from reaching its full potential.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

© 2025 Smash Jump. All rights reserved.

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