To say Clair Obscur: Expedition 33 was a big success would be somewhat of an understatement, but it won’t go to the dev’s head. Sandfall Interactive has no intention to scale up its development, believing it’s just the right size for games like Clair Obscur.
In an interview with Automaton, creative director and lead programmer, Guillaume Broche and Tom Guillermin, explained that Sandfall’s just the right size team. Outside of external aid for marketing, QA, and localization, the game itself was made across its music, cinematics, and story by around 17 people.
“I think that, for now, Iโd prefer working as a small team. Iโm not sure how big โan ideal teamโ would be (laughs). But when it comes to making a full-priced turn-based RPG, I believe that the team we have now is just the right size.
[…] We had five people working on environments, two on the story. And I think, around three to six people worked on the cinematics. The music was done by four people.โ
Many of these 17-ish people were part of over 200 interviews the dev conducted, which were rigorous, with only those with a “fighting spirit” who could adapt to its style were selected.