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Croc dev wants to revive N64 cult classic Buck Bumble

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
July 2, 2025

Under the publishing rights of Ubisoft, Buck Bumble was a third-person shooter from the late 90s that Croc developer, Argonaut Games, would love to remake.

Speaking to MCV Develop (via VGC), co-CEO Mike Arkin discussed why Croc was its go-to revival story. Simply put, it was the safest bet, with other IPs, having downsides, like with Buck Bumble; it was an N64 game, which limited the audience to some capacity. Meanwhile, Croc sold three million copies, which at the time was a big deal for a studio of any size.

“I-Ninja is a really well-regarded and underappreciated game and weโ€™d love to revisit it. Buck Bumble too, but that was N64-only so less people know about it.

Croc, on the other hand, sold well over 3 million copies (back when that was a lot of copies) and was the first big platformer on the original PlayStation console. Itโ€™s also got broad appeal, both to men and women. Croc really appealed to everyone. It was the obvious choice.โ€

Arkin did, though note that Argonaut hopes Buck Bumble will “have his day in the sun, eventually.โ€ Unfortunately, it will be a while, as the team is busy with moving forward and bringing Croc 2 to modern consoles.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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