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New Silent Hill 2 Remake patch addresses PS5 Pro graphical glitches

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
November 22, 2024

The latest patch for Silent Hill 2 Remake is here, fixing a slurry of different technical issues fans faced. Among the issues fixed are PS5 Pro graphical glitches, audio issues in Toluca Prison, improved boss animations, and more.

Konami released the patch notes on its website for 1.06. We’re sure fans are appreciative of the patch, though, it’s also not the best that among the biggest is the graphical glitches on the PS5 Pro, which led to publisher Konami and developer Bloober Team getting blasted for, with neither party addressing it until this patch.

Read the full patch notes below:

PlayStation 5

Technical

  • Fixed issues with counting achievements
  • Fixed graphic glitches on PlayStation 5 Pro

Gameplay

  • Fixed door markers in Brookhaven Hospital
  • Improved extended movement spots to fix enemies clipping issues
  • Fixed audio issues in Ox Section of Toluca Prison
  • Fixed soft blocker in Labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map)
  • Fixed map markers in Boar Section of Toluca Prison
  • Fixed map markers in Western South Vale
  • Fixed issues with Mariaโ€™s navigation
  • Fixed the issue with triggering some of Maria lines multiple times
  • Fixed issues with Final Boss movement and disappearing
  • Fixed Mannequins stuck in their ambush state
  • Fixed interactions with hard-to-get collectibles
  • Improved Boss animation
  • Added tooltip for picking up tablets in Toluca Prison final puzzle
  • Fixed translation issues for changing difficulty during gameplay
  • According to our players feedback, breathing skin walls during Abstract Daddy Boss Fight has been restored
  • Fixed blocker after the cutscenes with forced lowest FPS
  • Fixed blockers in Brookhaven Hospital
  • Fixed some issues with car lights in South Vale during the night
  • Fixed issues with Mannequins presenting ragdoll behavior
  • Fixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levels

Steam

Technical

  • Fixed interference between saving a game and properly performing vibrations on the controllers
  • Improved range and step for mouse sensitivity
  • Fixed mouse input issues
  • Fixed issues with game controllers

Gameplay

  • Fixed door markers in Brookhaven Hospital
  • Improved extended movement spots to fix enemies clipping issues
  • Fixed audio issues in Ox Section of Toluca Prison
  • Fixed soft blocker in labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map)
  • Fixed map markers in Boar Section of Toluca Prison
  • Fixed map markers in Western South Vale
  • Fixed issues with Mariaโ€™s navigation
  • Fixed the issue with triggering some of Maria lines multiple times
  • Fixed issues with Final Boss movement and disappearing
  • Fixed Mannequins stuck in their ambush state
  • Fixed interactions with hard-to-get collectibles
  • Improved Boss animation
  • Added tooltip for picking up tablets in Toluca Prison final puzzle
  • Fixed translation issues for changing difficulty during gameplay
  • According to our players feedback, breathing skin walls during Abstract Daddy Boss Fight has been restored
  • Fixed blocker after the cutscenes with forced lowest FPS
  • Fixed blockers in Brookhaven Hospital
  • Fixed some issues with car lights in South Vale during the night
  • Fixed issues with Mannequins presenting ragdoll behavior
  • Fixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levels

Silent Hill 2 debuted in early October to critical acclaim. Smash Jump’s Sam Flanagan said in his review: “The Silent Hill 2 remake is an absolute marvel. Itโ€™s ability to remain faithful to just about everything about the original whilst also feeling fresh and exciting is astounding. A few things do hold it back from being an amazing game, but what it lacks in some areas doesnโ€™t distract from what the game truly is: an extremely good remake.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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