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New “Snack ‘n’ slash” Hangry revealed

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
April 10, 2024

Leading Canadian game maker, Game Pill, has revealed its newest game in the pipeline, Hangry. Dubbed a “snack ‘n’ slash,” this Unreal Engine game features all we expect and some deliciously evil monsters.

The game is a hack ‘n’ slash with a general gameplay loop of slaying and consuming monsters and evolving in the process. Each dish you serve up upgrades stats, with more weapons to unlock to vanquish even more delicious beasts. With Game Pill’s original IP, it’s being billed as something that will be rewarding to RPG fans, per the studio president, Mike Sorrenti, in a press release.

“Our team has worked on dozens of licensed games over the years that we’re immensely proud of, but we can’t wait to show off more of our original IP and deliver something deep and rewarding for RPG fans, but also light-hearted and fun enough for anyone that appreciates a tasty pun.”

No release date just yet, but this announcement trailer will probably leave you hungry for more.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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