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Nintendo reveals why the Imprisoning War Sages were a mystery in Tears of the Kingdom

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
January 5, 2026

Nintendo intentionally held things back in fear that the story would have “grown too much.” This is why the Sages were depicted the way they were in-game.

Speaking to 4Gamer (translated by Nintendo Everything), Tears of the Kingdom director Hidemaro Fujibayashi shares why the game lacks the Sages’ personalities and faces, opting instead to hide their depictions behind masks and omit names. Of course, this changed in the later release of Hyrule Warriors: Age of Imprisonment, but at least there was a properly cited reason, even if it sounds more like Nintendo didn’t want the game to take too long to finish.

“In Tears of the Kingdom there was a central theme running through the main story, and the Sages are depicted with their faces hidden by masks and without names. If we had shown their personalities and faces, the story would have naturally grown too much, so there were many things we intentionally held back. That’s why I’m truly happy that the Sages have been more carefully picked up upon here in the Imprisoning War.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

© 2026 Smash Jump. All rights reserved.

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