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Obsidian once pitched an Elder Scrolls spin-off that Bethesda rejected

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
December 19, 2023

Obsidian Entertainment could’ve brought us a solid spin-off to The Elder Scrolls, but Bethsda rejected its pitches. The Fallout: New Vegas developer made an effort to continue a working relationship with Bethesda even after the treatment it received during New Vegas’ development.

Obsidian co-founder Chris Avellone took to Twitter, responding to an article put out by 80 Level that resurfaced statements. He likened it to what Treyarch and Activision do, trading off releases to keep Call of Duty relevant, with one studio taking the mainline and the other taking the filler. Largely, though, Bethesda rejected the idea.

Particularly, Avellone pitched an in-between game within The Elder Scrolls universe to serve the same purpose that Fallout: New Vegas served, something to tie fans over while waiting for the next numbered entry in the franchise. But, this obviously fell through, why it did will probably remain a mystery, but we’ll all have to live with the knowledge that at one point there could’ve been an Obsidian-made Elder Scrolls.

Some suggest that the poor sales figures of Fallout: New Vegas played a hand in the decision, while others speculate that the company feared that Obsidian would outshine it, thanks to the near-immediate cult-following FNV fostered.

I thought it couldn't hurt to try and push a similar system to what Treyarch/Activision had going with Call of Duty at the time (but hopefully less rushed).

Bethesda could do a core release, then we'd release a TES title (in same world or a divergent timeline/era) before the…

— Chris Avellone (@ChrisAvellone) December 18, 2023

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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