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Palia dev wipes 35% of staff months after beta launch

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
April 8, 2024

The developer behind the newest MMO community sim, Palia, which debuted its beta version mere month ago, isn’t having the best start. The free-to-play title’s makers have axed 35% of its staff after an evaluation.

In a statement to IGN, Los Angeles-based Singularity 6 revealed the current workforce it has wouldn’t contribute to “deliver the highest-quality gameplay service for long-term stability.” The team also thanks the people who contributed. Meanwhile, it’s open about providing affected employees with “severance, work-placement and career guidance assistance, and retainment of all company-provided development equipment.”

What 35% of the team is isn’t exactly clear, we’re not sure the proper size of the Palia developer, but regardless, it’s still a pretty significant amount. Frankly, it isn’t shocking, Singularity 6 is just following in the footsteps of other major developers seeking to cut costs and keep things rolling.

“Following Paliaโ€™s release on Steam, we evaluated the support needed to deliver the highest-quality gameplay service for long-term stability. We made the difficult decision to reduce our workforce, which impacted around 35 percent of our talented and hardworking team members. We value their contributions and are committed to supporting them throughout this process, including severance, work-placement and career guidance assistance, and retainment of all company-provided development equipment.

This decision was not made lightly, and comes after careful consideration of our development and business needs to support Palia and its community. We remain committed to delivering passion in imagination, and maintaining the dedication and creativity that our community expects and deserves. We appreciate your understanding and support of our studio and affected team members.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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