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Palworld dev got game pitches minutes after successful launch

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
April 2, 2025

Before Palworld developer Pocketpair even had a publishing division, it sounds like the dev was getting game pitches following the success of Palworld.

Speaking to GamesRadar at GDC 2025, communications director and publishing manager John Buckley spilled the beans that the studio got tons of pitches, even from big name studios in the AAA space.

โ€œNo one has money at the moment. Minutes, thatโ€™s not even a joke; minutes after Palworld released and that started to happen, people were sending us pitches even though we werenโ€™t a publisher. I think there was just this desperate, you know, โ€˜we need moneyโ€™ thatโ€™s going on right now, and a lot of people contacted us.

To our surprise, it wasnโ€™t just little two-man teams or something. Some really big names contacted us, you know, AAA, AA, premium indies, all these contacts.โ€

Of course, now the studio has a publishing division, with its first known project being Surgent Studios’ unannounced horror title. Meanwhile, it’s known that it wants to aid in smaller studios getting its products out there for the world to see, with previous statements from Buckley noting it just wants to provide money for people to make games and that small studios don’t “have to get wrapped up in stinky rule makers and bullies.”

โ€œWe give you money. You make the game. If you want help with marketing or something weโ€™ll help out, but otherwise do whatever you want. โ€œWeโ€™re giving devs the financial freedom to make games they want so they DONโ€™T have to get wrapped up in stinky rule makers and bullies.โ€

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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