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Payday 3 is getting a new offline mode… with a catch

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
June 28, 2024

Payday 3’s launch has been less-than-stellar, but developer Starbreeze still looks to have some drive to make it better, or at least try. One such feature that is notable is an “offline” mode, but really it’s just a solo mode, making it easier for players to just jump in rather than wait for other players to step into the heist. That is to say, it still requires both a server and internet connection.

This solo mode, which will enter beta on all consoles, based on the developer update, comes bundled with a new heist. Dubbed Boys in Blue, it takes place around a police precinct. While players are most likely happy to have a solo mode, as this was a staple feature of Payday 2, which continues to have a stronger player count than its sequel, it’s still bitter than it continues to require something that is inherently a problem with its community.

Starbreeze Studios has promised, according to VG247 that future iterations and updates will introduce fully-offline play, but it’s been a promise for some time and we’re no closer to that reality since you’ll still need the server connect to to access the beta mode and a connection to upload your progress.

While Payday 3 itself isn’t bad, especially compared to its launch, it’s far from ideal compared to its precursor, with plenty of performance issues, content issues, and a general lack of innovation to warrant its existence. It also doesn’t help that this particular game is a live service extraction shooter, which is a very much saturated at this time.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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