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Silent Hill 2 director approves of playable camera in remake

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
October 8, 2024

Silent Hill 2 director, Masashi Tsuboyama, has aired his thoughts on the playable camera in Bloober Team’s Silent Hill 2 remake. In the end, he wasn’t satisfied with the original’s camera.

On Twitter, the director discussed the remake, stating that he wasn’t satisified with the camera from the old Silent Hill 2 and moving onto saying the over-the-shoulder view adds more realism and thus makes it more immersive.

🟥To be honest, I'm not satisfied with the playable camera from 23 years ago.

Depth and angle were limited by the processing load. It was a continuous process of hard work that was not rewarded. But that was the limit.#SilentHill2

— 坪山 優史/Masashi Tsuboyama (@tsuboyama2024) October 4, 2024

He also held a very measured attitude toward the whole remake debate, falling into the camp of it not affecting the 2001 horror romp.

This comes after Wikipedia was forced to 86 the remake’s page after a no doubt small but vocal community began meddling with positive review scores, clearly unhappy that the game’s gaining so much praise.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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