Previous Sony Interactive Entertainment president, Shuhei Yoshida, was highly praised by Stellar Blade creator Kim Hyung-Tae.
In a recent interview featuring many industry professionals, creator of Stellar Blade, Kim Hyung-Tae, praised the former SIE president for discovering the game and leaving his mark on the industry. Coming from the interview on 4Gamer and reported by VideogGamer, Kim and Yoshida were asked questions regarding the industry as well as Stellar Blade. Please note the quotes below are machine translated.
Regarding Sony Interactive Entertainment and Yoshida, Kim was asked what he thought of it and Yoshida, and responded by saying that:
“Yoshida-san not only discovered “Stellar Blade,” but also supported this collaboration. … So I would like to express my gratitude to him again here.”
He went on to describe Yoshida’s role in the gaming industry as a whole and the impact he’s had on it, stating:
“Yoshida-san is also the person who created the golden age of console games, from the birth of the PlayStation brand to the PS4. Especially from the PS3 to PS4 era, he supported the game industry with titles such as “Uncharted” and “God of War.” So I am grateful to Yoshida-san both as a game developer and as a gamer.”
Speaking specifically about Yoshida’s involvement in discovering Stellar Blade now, Yoshida was asked about his visit to the SHIFT UP studio, to which he said:
“I first visited you in 2019, and when I saw the prototype of “Stellar Blade,” I thought it was amazing. There are many developers with excellent development capabilities in the Korean game industry. I was always hoping that you would make a console game, so I was surprised when “Stellar Blade” suddenly appeared. I remember being moved when Kim told me that he had been playing PlayStation since he was a child and had always wanted to make games for PlayStation in the future.”
He was asked next about the reason for Stellar Blade’s success, with one of his comments being:
“I’ve seen that the SHIFT UP team has been working closely with producers and marketers at SIE up to this point. Thanks to that, I think it’s become a well-polished, good game.”
Yoshida would also go on to comment on his general impressions of Stellar Blade and its development:
“Stellar Blade” is a difficult third-person game, which is my favorite type of game, and I’ve been playing it since the prototype stage. There were some difficult moments along the way, but after some adjustments, the game became very satisfying. I think it’s great that SHIFT UP has the attitude of constantly improving their games.”
Despite Yoshida having stepped away from the position of president of Sony Interactive Entertainment, his mark left on the gaming world will not be forgotten. We hope fans of Stellar Blade and the work of Yoshida find this interview fascinating as well as an insight into Stellar Blade’s development.