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Tango Gameworks wanted to make a Hi-Fi Rush sequel

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
May 9, 2024

Now-shuttered Tango Gameworks wanted to make a Hi-Fi Rush sequel before its sudden closure earlier this week. Now, this was some time away, considering it was still in the pitching phase, it was likely going to take years to complete.

A Bloomberg report revealed that the beloved studio was working on the pitch, even working on hiring fresh faces, but obvious that was cut short with the studio getting closed down. Frankly, it wouldn’t be surprising if Tango wanted to recapture that essence that its hit rhythm game struck.

Aside from Hi-Fi Rush, Tango is also well-established for The Evil Within, Prey, and Ghostwire: Tokyo, all games with vastly different vibes to this cartoony rhythm game. It even made waves on PlayStation when it hit the console just last month. Heck, before that, Xbox’s marketing VP, Aaron Greenburg, took to Twitter to say that it not only hit sales goals, but also branded it as a break out success “in all key measurements” to dismantle the alleged failure Hi-Fi Rush was sales wise.

Hi-Fi RUSH was a break out hit for us and our players in all key measurements and expectations. We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release.

— Aaron Greenberg 🙅🏼‍♂️💚U (@aarongreenberg) April 21, 2023

Naturally, we assume a sequel to this high-octane rhythm game would end up with an actual marketing campaign, reaching an even bigger audience than those who were already invested in the futuristic beat world established in Chai’s debut adventure. Nothing was revealed about what we’ve could’ve seen or where it would’ve taken the story.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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