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“We wanted swimming,” Star Wars Outlaws dev said

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
June 13, 2024

Massive Entertainment creative director Julian Gerighty touches on a feature that the team wanted, making it through early iterations of Star Wars Outlaws before scrapping the feature — swimming. About 95% of the original ideas were implemented into the final product.

During an interview with VGC after the Ubisoft Forward, Gerighty was asked about if all features were included in the game. It was revealed most features were, with some exceptions, respected and included, but of course swimming was one of those exceptions. Being introduced early into the iterations, the feature was scrapped due to it being not plausible with the scope of the game.

He noted that it wasn’t the biggest deal and that he could live with the lack of swimming in Star Wars Outlaws.

“On The Division, The Division 2 and Star Wars Outlaws, that vision has been more or less respected, I mean 95% respected. Some things are added, a few things have been changed or removed, but very, very little.

So, for example, removed – we wanted swimming, like the first few iterations of the pitch that we did, we’d have loved to have had swimming. It’s not possible, animation said, it’s not possible in terms of the scope. So, OK, we can live without that, we’ll do without it, there’s plenty of other things that we can explore.

Gerighty also pointed out the mini-games featured, such as Sabacc, weren’t planned initially, but rather introduced during development, same goes for the arcade games, concluding that there has to be a “little bit of give and take.”

Elsewhere, the creative director also discussed the game’s modest length of around 30 hours for regular playthroughs.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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