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Sumo Digital is no longer working on original new IP

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
February 6, 2025

Sumo Digital has made the decision to cut all possible manpower from working on original IPs to focus on aiding partners. It leaves some projects in uncertain limbo.

The British developer shared this info to employees, VGC reports. While the studio has garnered a reputation for its work on partner IPs, it also has some original content, such as Snake Pass, as well as some original IP games in the works.

Based on how it sounds, we assume the studio did undergo a bout of layoffs, but at this time, it isn’t clear to what degree the studio faced. Now, the studio has backing from Chinese tech giant Tencent, which acquired it back in 2022, and just last year a substantial number of Sumo Digital staff lost their jobs, to the tune of 15%.

โ€œAfter careful consideration, we have made the strategic decision to focus Sumo Digital exclusively on development services for partners โ€“ our core strength and the foundation of our success.

This will strengthen our position as a premium development partner, leveraging our expertise to contribute to and create great games for our clients. Whether collaborating on new or established games, co-developing games, providing specialist engineering, or porting services; we are confident in our teamsโ€™ exceptional talent and our ability to thrive in this next chapter.

Unavoidably this transition will have an impact on our studios and people. We are committed to minimising this impact as much as possible, exploring all options to retain talent, and supporting those affected with transparency, care, and compassion.โ€

Within its new guidelines, it’s worked Sony on Sackboy: A Big Adventure, The Texas Chainsaw Massacre Game, Team Sonic Racing, and more.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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