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Real-time Fallout 1 was a possibility at one point

in News
Julian Barberby Julian Barber
April 24, 2025

Tim Cain recently released a video titled “Real-Time Fallout” on his YouTube channel. He states how real-time Fallout 1 was a possibility and why that never came to be. In addition, he discusses a lot of changes that would’ve needed to be made to systems in Fallout 1 for real-time gameplay. Some systems he mentions specifically revolved around action points, skills, and weapons.

Cain explains the reason why a real-time Fallout 1 was never pursued:

“Interplay Marketing… pushed several times [for real-time Fallout 1] and the way I finally got it to stop was pointing out how much money I would need, and time, and then they finally stopped.”

He also describes some of the changes that Fallout 1 would’ve needed to receive to be real-time, some of which are listed below:

“First of all, action points are goneโ€ฆ So you have to ask yourself questions like: what does the attribute agility do now? Becauseโ€ฆ one of it’s big traits was it gave you action points. By the way, there’s a lot of things that reference action points: attributes, perks, weapons, weapon modes. What are you gonna do with all that? You’re gonna throw it all away is what your gonna do with all that.”

“You can still have those [weapon] modesโ€ฆ and then they can have different rates of useโ€ฆ That rate of use can be controlled, to give you more of a balancing in real-time.”

“There are so many skills that you will have to decide on an individual basis whether they should stop, slow, or be done in real-time.”

Overall, Cain detests the idea of remaking Fallout 1 in real-time. Although Bethesda owns the rights to it and would ultimately get the final say, fans should take comfort in knowing that the co-creator of Fallout 1 believes the game’s turn-based style should be maintained.

Julian Barber Contributor

Julian enjoys all types of video games and consoles, although he mainly plays on PC. He usually plays first person shooters and fighting games, but also enjoys the occasional RPG or horror game. He also very much enjoys the story and lore of games.

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  • Julian Barber
    Contributor

    Julian enjoys all types of video games and consoles, although he mainly plays on PC. He usually plays first person shooters and fighting games, but also enjoys the occasional RPG or horror game. He also very much enjoys the story and lore of games.

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