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Redfall had a big update in the works before closure

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
May 8, 2024

Arkane Austin was in the midst of working on a big update for its fumbled vampire shooter, Redfall, complete with the promised new heroes, before its closure. There’s also that concern of the game’s always-online requirement.

As reported by IGN, this update would’ve been released on Halloween, marking a year-and-a-half of post-launch support — as minor as that might be — and it seems like that could’ve been a huge turn-around for it. This always-online shooter has its core audience who are disappointed to see it go, as it had plenty of potential to be a great co-op romp with the buds, but now its future lies with Microsoft, which may see no point in keeping the game alive.

This concern could’ve been quenched with an update supposedly planned for May, which would’ve allowed players to play offline, but it seems the team was too slow an this will never come to fruition. Granted, the slow update timeline is pretty on-the-nose for Arkane Austin, which took five months to implement the 60 FPS patch on the Xbox Series X. Meanwhile, it took the studio a month before it debuted its first major patch after the fumbled launch full of bugs, poor AI, and a lack of compelling missions.

For all we really know, this could’ve been the means to revive Redfall, but instead, Microsoft closed the studio entirely.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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