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Black Myth: Wukong has sold 20 million copies

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
September 26, 2024

The debuting AAA game of Game Science, Black Myth: Wukong, has surpassed 20 million copies since its launch just last month. The action RPG has seen a great deal of praise from fans and critics alike.

On Twitter, GamesBeat reporter Dean Takahashi shared that PlayStation CEO Ken Kutaragi revealed the new number at the Tokyo Game Show. Last time numbers were thrown around, we heard it was akin to 18 million through an investor.

Ken Kutaragi noted Black Myth Wukong sold 20 million copies in a month. pic.twitter.com/LC5zbQiMmv

— Dean Takahashi (@deantak) September 26, 2024

This immense success is nothing to scoff at, comparing RPGs — somewhat — it took nearly a year for Hogwarts Legacy to 22 million units sold and it’s now stagnated at around 24 million. Black Myth: Wukong has the potential to blast past 24 million, especially with a DLC in active development.

Smash Jump’s Matt Marston gave the game an 8/10 saying: ” It takes inspiration from some of the best in the genre, but does its own thing in a new way. I am impressed with the graphical fidelity of the game, but the engaging gameplay is what carries the experience.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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