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Cities: Skylines 2 console release delayed again

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
July 8, 2024

After a delay, push forward, and delay again, it seems publisher Paradox Interactive doesn’t want to get any fans’ hopes up for the console release of Cities: Skylines 2 as it has now been delayed without a clear new window. This follows continued woes with developer Colossal Order putting a lot of focus on making the game more stable.

In a post by Paradox (via Eurogamer), the team has delayed the game’s console release once again, though, unlike last time, it’s stopped short of saying when it will be released. Even with the October release window, it appears Paradox isn’t totally convinced it could meet the stability and performance targets and fix the unknown issues plaguing the game.

While the publisher stops short of addressing a new release window (dubbed “release candidate”), it does note that it will circle back to possible periods after a through review slated for August. If we had to guess, it could perhaps bleed into the holiday season or even find a slot in early 2025. The worst case scenario, though, should be addressed, that being the console versions could be canned in favor of not releasing elsewhere until the PC version is entirely fixed.

Speaking of PC, it’s worth noting that Paradox and Colossal knew Cities: Skylines 2 didn’t meet targeted benchmarks, but still went ahead and released the game anyway.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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