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Future of IOI Partners uncertain following rocky MindsEye reception

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
September 5, 2025

The future behind IO Interactive publishing third-party games is uncertain after its first publishing endeavor, MindsEye, proved to be a touch disastrous. To some degree, it actually follows a similar path to that Cyberpunk 2077 in that it was heavily hyped up and released in an unsavory state for many, even leading to console storefronts issuing refunds to unhappy customers. Unlike CDPR’s blunder, though, MindsEye still hasn’t reached that same level of trust just yet.

Speaking to IGN, IOI CEO Hakan Abrak addressed the rocky reception, promising that developer Build a Rocket Boy is working on righting the wrongs with fixes that are coming out. But, as of what will happen to IOI Partners, Abrak seems not comfortable to share.

โ€œSo, IO Interactive will publish our own games internally. IOI Partners? That remains to be seen.โ€

Now, IOI Partners is different than IO Interactive itself, as the studio remains publishing its own titles, with its next big release being 007: First Light, which launches next year.

In our review of MindsEye, Ben Newton said: “โ€œIn its current state MindsEye certainly isnโ€™t anything special, but if you are willing to take a risk on something that has a solid foundation, oodles of potential but might just end up leave you a little dissatisfied with the final result, MindsEye is worth a try โ€“ but maybe wait until its performance is ironed out.โ€”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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