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Indiana Jones and the Great Circle has “intentionally chaotic” melee combat

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
December 3, 2024

Design director Jens Andersson revealed the combat in MachineGames’ upcoming first-person licensed fare, Indiana Jones and the Great Circle, has “intentionally chaotic” melee combat.

Speaking with Game Rant, Andersson explained that Indy wasn’t one to immediately go for his gun, so MachineGames wanted to replicate that feeling within the game. Meanwhile, while he’s a brawler, he isn’t a trained brawler, meaning the game will encourage players use whatever is around at the time.

“Indy never uses his gun as a first or even second option, and we wanted that to carry across to the player. He is a brawler, but not a trained one, so the melee combat in this game is therefore intentionally chaotic, where you need to pick up and use whatever is available around you.”

The iconic whip is present, but so will a slew of items that can be picked up and used during combat, with some being more conventionally weapon-like, such as pipes, while others are a bit more wonky like fly swatters.

Beyond that, we’ve got confirmation that Indy will only scare off dogs, the game will run at 60 FPS, and it will contain three hours of cinematics. Oh yeah, and we learned Todd Howard didn’t want Troy Baker in the leading role.

Indiana Jones and the Great Circle releases to PC and Xbox Series X|S on December 9, with a PS5 release slated next year.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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