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Metal Gear Solid Delta visual filter available on new and classic control scheme

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
June 14, 2024

Metal Gear Solid Delta: Snake Eater looks to remain faithful to the source material with the ability to toggle modern and classic control schemes and a screen filter to keep things just that much more faithful. Turns out, if you want that filter while playing the modern scheme, you can.

As confirmed by Eurogamer, the filter will be available on either control scheme, but that’s about the extent of the report, and more info is expected soon. During an episode of the Xbox Podcast, it was revealed the Metal Gear Solid Delta team is using Unreal Engine 5 for the graphical fidelity that it brings to the table. It has sparked controversy for altering the color palette, with one user showing the difference.

2004 / 2024 #MetalGearSolidฮ” pic.twitter.com/N9GDSrdMyb

— NV (@naven0m) June 9, 2024

We’re pretty sure this is just a situation of modernizing the colors, but we can see how people will miss the charm of the original Snake Eater, and obviously that’s why the filter is an option. We’re still waiting on a release date, but if you need more, we can always look back at the gameplay trailer shared during the Xbox Games Showcase.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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