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Nintendo underestimated stock needs for Switch 2 in Japan

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
April 23, 2025

Nintendo has underestimated the stock needed to accommodate early adopters of the Nintendo Switch 2 in Japan. Basically, too many people want a Switch 2 and many will be unsuccessful at getting it during the raffle.

Nintendo’s Shuntaro Furukawa shared on Twitter (via Eurogamer) that a whopping 2.2 million people applied to purchase through the My Nintendo Store raffle. This number “far exceeds expectations” and also “far exceeds the number of Nintendo Switch 2 consoles that can be delivered” by launch.

古川です。みなさまのお手元に「Nintendo Switch 2」をお届けすべく、事前に多くの部材を調達し、生産を進めてきました。4月2日には「Nintendo Switch…

— 任天堂株式会社 (@Nintendo) April 23, 2025

Those who are unsuccessful will be put into the second lottery planned, but it will also lead to tons of unsuccessful applications.

This issue could, in part, be due to Nintendo’s decision to offer up a Japan-only Switch 2, as the country suffers from a weak Yen, offering up a cheaper alternative that really can’t be resold outside of the country. While its heart might be in the right place, it has to produce those locked consoles separately, meaning it could have an excess of Japan-only Switch 2 units, but it can’t top off the needed units as it’s locked to Japan.

Nintendo will, however, make sure to continue making new units and shipping them out in “considerable” numbers.

“We plan to continue producing and shipping a considerable number of Nintendo Switch 2 units in the future. We apologize for the delay in our ability to meet your expectations, and we appreciate your understanding.”

The Switch 2 officially launches on June 5.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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