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PS5 selling out in China thanks to Black Myth: Wukong

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
August 24, 2024

Game Science’s Black Myth: Wukong appears to be the catalyst for Chinese marketplaces selling out of PlayStation 5 consoles. The book-to-game adaptation has also supposedly caused more people who weren’t gamers to get invested in gaming.

Industry consultant Daniel Camilo took to X after spotting a surge in PS5 sales in the country. Sure, the console is popular, but this surge seemed to align closer to the release of the game, which has a lot of ties to the country, not just due to Game Science being a Chinese developer, but also the fact it’s directly an adaptation of the popular book, Journey to the West.

PS5 stock selling-out in China!

At Huaqiangbei in Shenzhen (world's largest electronic market), it is now clear that sales are extraordinarily high, driven by Wukong.

I previously reported on this sales surge (https://t.co/nzzcKsPPdk), which also includes PC and components. pic.twitter.com/7Zq4RvEGfV

— Daniel Camilo (@DanielOlimac) August 23, 2024

Black Myth: Wukong has proven to be a rousing success with anywhere from one to two million concurrent players on Steam alone. Meanwhile, the game, which hasn’t even been out for a week, has already sold 10 million copies. Considering the success, we’re sure the dev is loving the positive reception to its larger scale project.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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