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Black Myth: Wukong sells over 10 million copies

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
August 23, 2024

Black Myth: Wukong, the hotly anticipated hack ‘n’ slash adventure from Chinese game studio Game Science, has surpassed 10 million sales. The game released three days ago.

Game Science confirmed on X that the game has passed that milestone. It’s not that hard to consider as the game has been consistently hitting highs of over one to two million players on Steam, based on SteamDB data.

Black Myth: Wukong has sold 10 million copies across all platforms.
(Data as of 21:00 Beijing time, August 23, 2024)

Thanks to all players worldwide for your support and love.
Have a great gaming weekend!#BlackMythWukong pic.twitter.com/mp3mk9JxrX

— Black Myth: Wukong (@BlackMythGame) August 23, 2024

Additionally, the studio confirmed that across all platforms, it’s seen concurrent player counts in the three million range. Bitterly, that does raise the question of just how many players aren’t playing on PC, but that’s besides the point.

At this time, Black Myth: Wukong is only available on PC and PS5, with its Xbox Series X|S version still in the works.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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