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Rockstar parent Take-Two to close deal to acquire Gearbox

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
April 1, 2024

Rockstar Games parent Take-Two Interactive is working on closing a deal with the much-maligned Embracer Group, acquiring Gearbox Software for $460 million. The soon-to-be-acquired studio joins the 2K division.

In a press release, it was revealed that rights to Gearbox, Gearbox Montreal, Gearbox Studio Quebec, and the likes of Borderlands, Tiny Tina’s Wonderlands, Homeworld, Risk of Rain, Brothers in Arms, and Duke Nukem have been divested to the New York game dev. Meanwhile, Gearbox Publishing San Francisco, which is poised to be renamed, the publishing rights to Remnant, Hyper Light Breaker, some unannounced games, Cryptic Studios, Lost Boys Interactive, and Captured Dimensions will all remain within Embracer’s group of studios.

The deal is expected to close in June, and part of the press release revealed it has at least “one exciting new intellectual property” in the works. This isn’t counting the Homeworld game or the all-but-confirmed Borderlands 4. This change in ownership isn’t that shocking, though, considering the two devs have had a close relationship held together by the Borderlands series, as 2K has acted as the series’ publisher since day one.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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