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Deliver At All Costs Review (PS5)

in Review
Chris Melnykby Chris Melnyk
May 31, 2025

Indie developers are on the rise. In an ever-evolving games industry, it’s always great to see newcomers with changing ideas. Seeing the return of isometric driving games was not on my bingo card for 2025. However, witnessing one that combines that and incredible destruction is a sight. Indie games are projects of love and care, and Deliver At All Costs aims for this. While it has slight missteps, for Far Out Games’ first project, it truly does deliver. The delivery gameplay and destruction are a great combination that creates a fun, yet chaotic concoction of a game.

Isometric Views & Chaotic Deliveries

Deliver At All Costs is entirely based on the isometric camera perspective, similar to games like Diablo. Players can shift between two sides of the perspective. In a day and age where first and third person games are prominent, seeing isometric feels refreshing, more so in a driving-focused title. While it may seem restricting, it functions quite well here. With isometric, you get plenty of distance away from the target object to see your surroundings, making manoeuvring around the map that much easier to do. You don’t need to worry about crashing into people or structures by accident. Unless that is what you prefer, then in that case, you are in luck.

The game’s destruction is some of the best I have ever seen. As you plow through buildings in your truck, you can see them crumble around you. It harkens back to the days of Battlefield: Bad Company 2. However, in this case, it’s just as good and satisfying each time. The camera being in the position it’s in, mixed with the destruction, makes a great combination. Mainly because you get to see the scale of what it’s like ramming your vehicle through structures while out and about. You can drive into one side of a building, through it, and out another wall. The result is a hilarious truck-sized hole as evidence. Luckily, if you want to wreak havoc, you can just leave the district of the map and go back in.

When it comes to the game’s core gameplay of delivering, it was implemented well. Rather than dropping people off like Crazy Taxi, you deliver all sorts of items. Missions ranged from carefully navigating with a trampoline while being attacked by air strikes to carrying a giant flopping marlin. I am not kidding, each of the missions is glorious in this regard. Plus, there are a variety of side missions to enjoy, such as searching for the mayor’s doppelganger. To change things up from time to time, you can find and use secret vehicles to drive around the game’s three different maps. For this indie developer’s first time, they knocked it out of the park with content.

A Rocky Ending

In this unique game, players take on the role of Winston Green. Freshly arriving in San Monique in the late 1950s, players take on the role of a courier at We Deliver. From transporting bombs to lively crates of fireworks, players partake in a fun, chaotic journey, one where things are not what they seem and begin to spiral. Far Out Games did a great job of portraying a Cold War-era environment. Cars, dialects, and even clothing are perfect. It makes you feel like you are being transported to that time. Throughout the narrative, the mystery of Winston begins to unravel. As you learn more about his past — something that had me guessing from the start — and the conflicts encountered pulled me in further and further. A sure surprise with a game centered around the concept of being a courier.

While the story is great in some aspects, it does have its faults. Namely, the ending of the game leaves more questions than answers. The story is split into three acts, with the first two being strong and mysterious. When it came to the final moments of act three, though, I felt like I was missing something. Whether or not this is something that is going to be expanded upon in a possible DLC is up in the air. But, for such a well-paced and intriguing narrative, it falls short. Which makes it disappointing as the mystery throughout works so well. While there could be worse ways to go about ending the game, this one still didn’t feel great.

Handle With Care

Visually, Deliver At All Costs hits and misses. As previously stated, the destruction and vehicles are breathtaking. Seeing every piece of rubble crumble down is amazing. The damage to cars progresses realistically, making me see the full weight of each collision I had. The characters, though, look more cartoony rather than detailed, especially in cutscenes. Additionally, when I was playing, I noticed various times that there was desync with the mouth movements, something that became hard to ignore as I further progressed in the game. Audibly, it’s a different tune. The game provides great sound and music, and the voice acting is spot on. Each of the roles is played well, and hearing the emotion behind the characters shows that plenty of care was put into the project.

Summary

Overall, with its minor shortcomings, Deliver At All Costs is a great game. Debuting with this game is an impressive feat for Far Out Games. Even more so impressive as many on the team have been recent students. The destruction is iconic, the driving feels weighted, and its story keeps you guessing, even if the ending is a head-scratcher. But the game is a labor of love, and the developers have something special here. It’s not just a delivery simulator. It’s an opportunity to cause gorgeous destruction and chaos in unique locations. So if you are in the mood for something different to do, Deliver At All Costs is a great pick. Just make sure to get your deliveries done and smash through as much as possible.

Deliver At All Costs is out now on PS5, PC, and Xbox Series X|S.

Chris Melnyk Contributor

Chris has been a big gaming fan since he was four. From his first game being Streets of Rage to the current titles, it's his favorite thing to do. When he isn't writing about them, he's getting lost in another adventure on one of his consoles.

The Review

8 Score

Great

Review Breakdown

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Review copy provided by developer/publisher/PR group.

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  • Chris Melnyk
    Contributor

    Chris has been a big gaming fan since he was four. From his first game being Streets of Rage to the current titles, it's his favorite thing to do. When he isn't writing about them, he's getting lost in another adventure on one of his consoles.

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