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Pocketpair isn’t opposed to acquisition offers

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
March 15, 2024

Developer Pocketpair isn’t opposed to selling itself or partnering up with the highest bidder if the opportunity arises. Regardless, though, it says it still plans on remaining a “small studio.”

Speaking with Bloomberg (via GamingBolt), CEO Takuro Mizobe is content with remaining independent, but would be willing to discuss acquisition avenues for the right bidder or partner. The most obvious contender would obviously Microsoft, considering the studio’s already got a working history and fostered the biggest third-party Game Pass release with Palworld, but even so, there are no such talks at this time. Meanwhile, it also has no intentions of becoming a publicly traded company, preferring the privately owned model.

The studio is currently short-staffed as it handles the immense success Palworld brought and the potential of bringing it elsewhere onto other — unconfirmed — platforms. As it plans on continuing to support its business management sim crossed with creature capture and survival game, it is actively hiring.

The AAA life for Pocketpair simply isn’t for it either, with Mizobe stating that that isn’t its bread and butter and would rather work on “multiple small games.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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