Pocketpair CEO Takuro Mizobe opened up a little bit on Palworld‘s development and its in-the-red cashflow before release. The game has gone on to be a smash hit, selling 12 million copies on Steam and accruing 19 million players across its two platforms.
In a lengthy Note post (via Insider Gaming), Mizobe opened up that the game ¥1 billion to make and that “budget control itself doesn’t meet the cost.” In the end, though, he also didn’t plan on making a “major game” when it came to Palworld. The studio — at the time of starting development — was only 10 people, and the goal was to release it fast, see the reactions and go from there.
The initial goal was releasing it in a year, but that didn’t happen, with Mizobe saying the game was “bad” and nowhere near releasable. He then realized he needed more money, manpower, and dev time to make the game something worth anything. That’s when budgeting really started going downhill, putting the Japanese developer in a situation to start borrowing money in order to continue operations while also hiring more and more people to increase its lackluster manpower.
In the end, Palworld has had quite a bit of time in the oven, with 40 more people having their hands in its development alongside outsourced aid. While many will continue to blast the game for alleged copyright infringement, it’s rather clear that the game has a sizable fan base and a company backing it that seems to enjoy the project it’s working on.
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