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Assassin’s Creed Shadows wants to change Ubisoft’s inconsistency problem

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
November 7, 2024

Assassin’s Creed is now a couple months away following a delay that pushed it out of this year. This decision, though, could greatly benefit it in the long run if that added time was used to better the game, which series boss Marc-Alexis Cotรฉ hopes to change the narrative around Ubisoft.

During a BAFTA event, reported by Eurogamer, Cotรฉ expressed how players are rightfully expecting more out of their game experience and how Ubisoft’s library has been under criticism for a “perceived inconsistency in quality.” He’s now expressing that Shadows will be the way to “change that narrative” for not just the singular IP, but the company as a whole.

“Ubisoft’s portfolio has faced criticism in recent years for a perceived inconsistency in quality. Players expect more polish, more innovation, and deeper engagement from the games we release, and they’re not shy about letting us know when they feel we have fallen short. This environment pushes us to do better and to be better.

Assassin’s Creed Shadowsย represents our opportunity to change that narrative, not just for Assassin’s Creed, but I think for Ubisoft as a whole.”

Assassin’s Creed Shadows has a lot going for it, for as controversial as it is among Japanese gamers and westerners alike, its pre-orders have been “very strong” and the duo set of characters could be a welcome reintroduction, if done right, which considering you can supposedly play the vast majority of the game as one or the other is a good sign.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

ยฉ 2025 Smash Jump. All rights reserved.

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