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Latest Assassin’s Creed Shadows delay was to clean up the parkour

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
January 24, 2025

Assassin’s Creed Shadows has had a fair bit of delays, from being a November 2024 game to a February 2025 title to now slated for March. Game director Charles Benoit has given fans insight into why it delayed the game again.

Speaking to IGN, the roofs were giving it grief and the month is being spent polishing the parkour. Basically, no major overhauls happened, it was mostly smaller stuff, including polishing the parkour, some progression stuff to keep things engaging, and balancing.

“The Japanese architecture, the roofs [are] super complex. Probably the most complex thing that I ever worked with if we compared to Odyssey and Syndicate. We needed specific codes and specific animations to support something super fluid, changing the transition of the parkour to make it even more fluid. So that’s one of the specific feedback that we heard that we wanted to address, and it really improved since the last few months.”

We have a feeling the game will have more further delays, with its final release being in late March.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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