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NetEase founder almost canceled Marvel Rivals because he didn’t want to pay for Marvel rights

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
February 22, 2025

NetEase CEO William Ding almost canceled Marvel Rivals because he didn’t want to pay for the licenses to use Marvel characters. During that time, he tried to push original characters.

A Bloomberg report (via IGN) shared sources that claim that Marvel Rivals was on thin-ice solely because of its ties to existing media. Of course, it was pushed through and the game was seen as a massive success, no doubt making Ding feel like a fool for doubting the game’s ability.

NetEase Games has since the Marvel-linked game’s release seen great success, though it has shut down rumors of a PvE mode, which would make it stand out. It also closed down its Seattle operation, and started pulling out of non-Chinese investments, with notable former investments being Bungie, Devolver Digital, and more.

Moreover, the report points to Ding being a wild leader — making sporadic decisions, changing his mind, and doing things like hiring recent grads in leadership roles. He’s also canned tons of projects to the point next year might look grim for NetEase’s game library.

In our Marvel Rivals review, we said: “If you’re not into multiplayer, it’s at least worth a shot because it’s free-to-play. NetEase released Marvel Rivals at just the perfect time. We will see how far they can take this very strong launch, but currently, this game is a blast! It’s a must-play for Marvel fans, shooter fans, and especially Overwatch fans.”

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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