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Paradox Interactive parts ways with Double Eleven

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
May 15, 2024

After nine years, Paradox Interactive is parting ways with developer Double Eleven. The duo most notably worked on Prison Architect 2.

Writing in a Steam announcement, publisher Paradox unveiled the game’s new developer, that being the Brazillian support studio, Kokku, after the duo split since the studios “could not find a commercial agreement that worked for both parties,” deciding the best course of action was to part ways. The new developer was chosen based on its history in the gaming industry, as well as allegedly being fans of the franchise, it also helped that the studio was aiding in the game’s development since last year.

Prison Architect has been under Paradox since 2019 when it purchased the rights from Introversion Software, which was the original developer. The result of the game’s success has led to 10 expansions and a 3D sequel developed by Double Eleven. The sequel has been set with a couple different releases, with an initial release in March this year and then May and is now currently slated for September.

It sounds like, though, this move has been a long time coming, as Kokku has been handling basically all of Prison Architect 2 since January, which was the same month it was announced. Here’s hoping this isn’t gonna be another miss for Paradox, which has been on a losing streak lately, with Vampire: The Masquerade – Bloodlines 2, The Lamplighters’ League, and the enormously botched release of Cities: Skylines 2, which has stopped DLC development until the core game works out its issues.

Now, we can expect Prison Architect 2 to head our way on September 3.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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