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Sega to pull back release numbers, investing more in its core studios

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
March 5, 2025

Sega is reeling things back after a fiscal year full of game releases. It will also be investing more into Sonic, Atlus, and its core studios.

During a fiscal year report (via VGC), Sega reveals that it expects its full game releases will be fewer than this fiscal year, which ends on March 31. There are already three games — Sonic Racing CrossWorlds, Project Century, Shinobi: Art of Vengeance — that are confirmed. There are also five legacy games making a return — Crazy Taxi, Jet Set Radio, Virtua Fighter, Golden Axe, and Streets of Rage.

Beyond that, it propped Atlus up as an important studio for it as it proved with the award-winning Metaphor: ReFantazio can lead to Japanese IPs growing outside of Japan. Sonic X Shadow Generations was also a decent success, as well.

“Atlus is an important studio for us to expand Japanese IPs overseas and we think it is necessary to strengthen it, and the studios involved in the Sonic and Like a Dragon IPs are also short of staff, and we are looking to reinforce personnel through additional hiring and M&A.”

Based on the report, it’s banking off of repeat sales of new games and likely slightly older games that get attention during sales and general discussion.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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