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Steam users spent 19B on unplayed games, new report finds

in News
Gabriel Stanford-Reisingerby Gabriel Stanford-Reisinger
July 1, 2024

A new report has found that Steam users aren’t exempt from buying a game just to never play it. Apparently, based on available data, users collectively have spent $19 billion on games that have never seen past the purchase screen.

A report from PCGamesN using SteamID Finder data, which only has about 10% of Steam’s users found that users collectively accumulated $1.9 billion, but the report decided to times that by 10 to account for profiles that aren’t public and arrived at a shocking $19 billion. Dubbed the Pile of Shame, this accounts for the games that players have purchased but have no intention on actually playing the game.

It’s worth pointing out that everyone has a backlog of games that they think they will play but it just ends up as a means to toss money. In the end, this report is more about the interesting nature of how many games people purchase without the full intent of opening the game after installation. This is also just talking about Steam users, who knows the numbers if we were to toss console gamers into the mix.

Gabriel Stanford-Reisinger Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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  • Gabriel Stanford-Reisinger
    Editor-in-Chief

    Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.

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